Tuesday, July 8, 2014

Softskill (game processing)

Tugas Sofskill  Membuat Game Bola Pantul berbasis Procesing

Nama Kelompok :
Aditya akbar                    50411210
Dio Kurniawan M            52411171
Muhamad Yunus              54411725

Pada tugas kali ini kami namakan game ini Bola Pantul. Game ini berbasis procesing. Gambaran game ini memainkan bola yang dipantulkan untuk mendapat nilai tertinggi dan semakin tinggi nilai kita akan mempengaruhi kecepatan bola . Untuk kontrol game ini menggunakan navigasi pada keyboard. Serta terdapat kesempatan kita mainnya.


Berikut listing program game bola pantul :
int y=560;
int a=280;
int b=30;
float ballX=random(0,300);
float ballY=random(0,300);
float ballA=random(0,300);
float ballB=random(0,300);
 int speed=4;
int xdir=speed;
int ydir=speed;
int adir=speed;
int bdir=speed;
 int lives=3;
 int score=0;
 int lives2=3;
 int score2=0;
 boolean square=false;
 float rectX=random(30,570);
float rectY=random(30,559);

boolean load=true;
boolean help=false;
boolean pause=false;
boolean pause2=false;
 int playX=200;
int playY=160;
int helpX=200;
int helpY=250;
 int backX=275;
int backY=500;
 int resumeX=200;
int resumeY=200;
int instructionsX=200;
int instructionsY=255;
int menuX=200;
int menuY=310;
 int back2X=275;
int back2Y=500;
boolean instructions=false;
 boolean modes=false;
float player1X=200;
float player1Y=160;
float player2X=200;
float player2Y=250;
boolean player1=false;
boolean player2=false;
 int resume2X=200;
int resume2Y=200;


void setup()  {
 size (600,600);
 background (0,0,0);
 textFont (createFont("Verdana",16));
}
 void draw()  {
 background (0,0,0);
 noStroke();
 noCursor();
 fill(128,128,128);
ellipse(ballX,ballY,20,20);
if(score>=20)  {
fill(128,128,128);
ellipse(ballA,ballB,20,20);
ballA=ballA+adir;
ballB=ballB+bdir;
speed=8;
}
if(score2>=20)  {
fill(128,128,128);
ellipse(ballA,ballB,20,20);
ballA=ballA+adir;
ballB=ballB+bdir;
speed=8;
}
 if(score>=30)  {
speed=9;
}
 ballX=ballX+xdir;
 ballY=ballY+ydir;
 if(ballX>=590)  {
  xdir=-speed;
 }
 if(ballA>=590)  {
 adir=-speed;
}
if(ballX<=10)  {
xdir=speed;
}
if(ballA<=10)  {
adir=speed;
}
 if(ballY>=590)  {
 ydir=-speed;
lives=lives-1;
 }
 if(ballB>=590)  {
bdir=-speed;
lives=lives-1;
 }
 if(player2==true&&ballY-10<=0)  {
ydir=speed;
lives2=lives2-1;
 }
if(player2==true&&ballB-10<=0)  {
bdir=speed;
lives2=lives2-1;
}
 text("Kesempatan:",14,570);
 text(lives,73,590);
 if(player2==false&&lives<=0)  {
noLoop();
text("Game Over... Tekan R untuk memulai lagi",150,290);
}
 if(ballY<=10)  {
  ydir=speed;
 }
 if(ballB<=10)  {
   bdir=speed;
 }
 
 if(player2==true)  {
 text("Lives:",14,20);
 text(lives2,73,20);
 }
 
 rect(mouseX,y,40,10);
 if(mouseX>=560)  {
  mouseX=560;
 }
 
   if(ballX+10>mouseX&&ballX-10<mouseX+40&&ballY+10>y&&ballY+10<y+10)  {
   ydir=-speed;
   score=score+1;
 }
 if(ballA+10>mouseX&&ballA-10<mouseX+40&&ballB+10>y&&ballB+10<y+10)  {
   bdir=-speed;
   score=score+1;
 }
 
  if(player2==true&&ballX+10>a&&ballX-10<a+40&&ballY-10>b&&ballY-10<b+10)  {
   score2=score2+1;
    ydir=speed;
 }
 if(player2==true&&ballA+10>a&&ballA-10<a+40&&ballB-10>b&&ballB-10<b+10)  {
   score2=score2+1;
   bdir=speed;
 }
 
 text("Score:",500,590);
 text(score,567,590);
 if(score>=5)  {
   speed=6;
 }
 if(score>=10)  {
   speed=8;
 }
 if(score>=15)  {
   speed=9;
 }
 
 if(player2==true)  {
 text("Score:",500,20);
   text(score2,567,20);
   square=false;
 }
   if(score2>=5)  {
   speed=6;
 }
 if(score2>=10)  {
   speed=8;
 }
 if(score2>=15)  {
   speed=9;
 }
 if(player2==false&&ballX>rectX&&ballX<rectX+20&&ballY>rectY&&ballY<rectY+20)  {
   lives=lives+1;
   rectX=random(30,570);
   rectY=random(30,559);
 }
  if(player2==false&&ballX+10>rectX&&ballX+10<rectX+20&&ballY>rectY&&ballY<rectY+20)  {
   lives=lives+1;
   rectX=random(30,570);
   rectY=random(30,559);
 }
  if(player2==false&&ballX-10>rectX&&ballX-10<rectX+20&&ballY>rectY&&ballY<rectY+20)  {
   lives=lives+1;
   rectX=random(30,570);
   rectY=random(30,559);
 }
  if(player2==false&&ballX>rectX&&ballX<rectX+20&&ballY+10>rectY&&ballY+10<rectY+20)  {
   lives=lives+1;
   rectX=random(30,570);
   rectY=random(30,559);
 }
  if(player2==false&&ballX>rectX&&ballX<rectX+20&&ballY-10>rectY&&ballY-10<rectY+20)  {
   lives=lives+1;
   rectX=random(30,570);
   rectY=random(30,559);
 }
  if(player2==false&&ballA>rectX&&ballA<rectX+20&&ballB>rectY&&ballB<rectY+20)  {
   lives=lives+1;
   rectX=random(30,570);
   rectY=random(30,559);
 }
  if(player2==false&&ballA+10>rectX&&ballA+10<rectX+20&&ballB>rectY&&ballB<rectY+20)  {
   lives=lives+1;
   rectX=random(30,570);
   rectY=random(30,559);
 }
  if(player2==false&&ballA-10>rectX&&ballA-10<rectX+20&&ballB>rectY&&ballB<rectY+20)  {
   lives=lives+1;
   rectX=random(30,570);
   rectY=random(30,559);
 }
  if(player2==false&&ballA>rectX&&ballA<rectX+20&&ballB+10>rectY&&ballB+10<rectY+20)  {
   lives=lives+1;
   rectX=random(30,570);
   rectY=random(30,559);
 }
  if(player2==false&&ballA>rectX&&ballA<rectX+20&&ballB-10>rectY&&ballB-10<rectY+20)  {
   lives=lives+1;
   rectX=random(30,570);
   rectY=random(30,559);
 }
 
 if(load==true)  {
   noLoop();
   background(255,255,255);
   fill(128,128,128);
   rect(playX,playY,200,80);
   rect(helpX,helpY,200,80);
   fill(255,255,255);
   text("Mulai",playX+76,playY+47);
   text("Bantuan",helpX+76,helpY+47);
   fill(128,128,128);
   text("copyright : adit, dio, yunus",200,400);
   textFont (createFont("Verdana",30));
   text("Bola Pantul",243,50);
   textFont (createFont("Verdana",16));
   cursor();
 }
 
 if(help==true)  {
   background(255,255,255);
   text("kontrol menggunkan mouse",175,200);
   text("tekan p untuk berhenti",175,220);
   fill(128,128,128);
   rect(backX,backY,90,30);
   fill(255,255,255);
   text("Kembali",backX+10,backY+20);
   fill(128,128,128);
   cursor();
 }
 
  if(pause==true)  {
    noLoop();
    background(255,255,255);
    fill(128,128,128);
    rect(resumeX,resumeY,200,50);
    rect(instructionsX,instructionsY,200,50);
    rect(menuX,menuY,200,50);
    fill(255,255,255);
    text("RESUME",resumeX+63,resumeY+30);
    text("INSTRUCTIONS",instructionsX+36,instructionsY+30);
    text("MENU",menuX+73,menuY+30);
    fill(128,128,128);
    textFont (createFont("Verdana",30));
    text("Paused",247,50);
    textFont (createFont("Verdana",16));
    cursor();
  }
  
  if(pause2==true)  {
     noLoop();
    background(255,255,255);
    fill(128,128,128);
    rect(resume2X,resume2Y,200,50);
    rect(instructionsX,instructionsY,200,50);
    rect(menuX,menuY,200,50);
    fill(255,255,255);
    text("RESUME",resume2X+63,resume2Y+30);
    text("INSTRUCTIONS",instructionsX+36,instructionsY+30);
    text("MENU",menuX+73,menuY+30);
    fill(128,128,128);
    textFont (createFont("Verdana",30));
    text("Paused",247,50);
    textFont (createFont("Verdana",16));
    cursor();
  }
  
  
  if(modes==true)  {
    background(255,255,255);
    fill(128,128,128);
    rect(player1X,player1Y,200,50);
    fill(255,255,255);
    text("1 Player",player1X+65,player1Y+30);
    fill(128,128,128);
    cursor();
    loop();
  }
    
}
void mouseReleased()
{
  if(load==true&&mouseX>=playX&&mouseX<=playX+200&&mouseY>=playY&&mouseY<=playY+80)  {
  modes=true;
  player1=false;
  load=false;
  cursor();
  loop();
  }
  if(load==true&&mouseX>=helpX&&mouseX<=helpX+200&&mouseY>=helpY&&mouseY<=helpY+80)  {
   help=true;
   loop();
  }
  
  if(help==true&&mouseX>=backX&&mouseX<=backX+50&&mouseY>=backY&&mouseY<=backY+20)  {
    help=false;
    loop();
  }
  
  if(pause==true&&mouseX>=resumeX&&mouseX<=resumeX+200&&mouseY>=resumeY&&mouseY<=resumeY+50)  {
    pause=false;
    load=false;
    help=false;
    square=true;
    loop();
}


 
  
  if(modes==true&&mouseX>=player1X&&mouseX<=player1X+200&&mouseY>=player1Y&&mouseY<=player1Y+50)  {
        load=false;
        modes=false;
        square=true;
    lives=3;
    score=0;
    ballX=random(0,300);
    ballY=random(0,300);
    rectX=random(30,570);
    rectY=random(30,559);
    loop();

}
}             

Output game Bola Pantul :







sumber : http://www.openprocessing.org/

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